Originally Posted by EliasIncarnation
Originally Posted by Nyanko
Originally Posted by JandK
Originally Posted by Nyanko
A follow up question would be: why is there a slot for melee weapon and another for range? Couldn't they be interchangeable? We should be able to equip one handed weapon + shield on one slot and the other a two handed weapon if we don't want our character to wield any ranged for example. This limitation doesn't make much sense in my opinion.

I might be wrong, but I think the character keeps the shield bonus even when they're using their range weapon. So if you have a shield and sword equipped for melee and a longbow equipped for range, and let's say you change between the two to go over to a longbow, I'm pretty sure you keep the +2 shield bonus to your AC. I'm not sure that you *should*, but I think that you do, at least in the game right now.

If you had a secondary build with a great sword instead of a longbow, I think you'd end up getting a shield bonus while fighting with a two handed great sword.

*

Regarding being able to equip a long sword and a hand crossbow, I completely agree. It's something the character should be able to do, and I'd also like to see it as a possibility in the game.

Well, this is silly if they keep their shield bonus when they wield their range weapon. I will check later. If they do, there is clearly something wrong here. It means every range weapon build should have the biggest shield ever equipped on the other slot to optimize AC even though they literally never use it. Broken af LOL

It sort of makes sense, since they should have their shield on their back when using ranged weapons, but I'm guessing it's just an oversight.
If they kept that effect, it should only affect defense against attacks from behind, and there should probably be something like slightly reduced Movement Speed.

Well then, one can carry shield on the back while using 2H weapon as well as ranged weapon... so