Originally Posted by Rhobar121
However, in the case of standard enemies in EA, they have a very low chance of pushing a properly built warrior away.
Virtually the only classes that suffer from shove are magic classes that should be physically weak.
Laezel disagrees. And sure enemies will fail more often then not, but if you have more goblins then party members shoving every single turn, with push distance shockingly generous the odds are that unless you focus on not being nowhere near the pit ( and I don't mean- don't stand on edge - I mean nowhere near) your party member sooner or later will end up falling down - no matter what class or build they are. It's silly. It is free a disintegration spell - sure it will fail most of the time, when if you fail RNG once it can end your fighting chance (or at least cost you a resurect). It becomes the game of shove them down, before they shove you.

Pits should be a nice gimmick but should not overpower core combat system.