Originally Posted by Rhobar121
I would say that strong restrictions have a greater negative impact on the game than if the game did not have them at all.
I am not buying the argument that it breaks the balance. No DnD game had practically any rest limits and it was never an important part of the games.
Agree! I wouldn’t want to lose companion approval for resting or to have quests fail or have worse outcomes.

Last edited by Icelyn; 23/10/21 12:34 PM.