Originally Posted by AlrikFassbauer
My personal impression is that there is something going on which I nowadays call "the heavymetalization of games". Everything has to be dark and "mature"

It really feels like you jumped in here with an axe to grind and a rant you wanted to deliver, regardless of whether it was really related or only tangentially parallel to the thread...

This has been a discussion about seriousness vs silliness, and the mixed tone of the game's delivery...

This is a game whose main plot inherently follows themes of violation, trauma, loss of control, loss of personal privacy and loss of self, and how different people deal with and cope with those things, and what they might do, or sacrifice, to regain those things, versus the prospect of giving in and surrendering, and the promise of power for doing so. The game naturally needs lighter tones here and there to stop it getting too heavy, too consistently, but too much levity and silliness will very easily rob the game of any emotional investment or impact the exploration of these themes might have. It's very valid concern.

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Originally Posted by Rhobar121
I don't think you can please people. I remember about 2-3 months ago reading the topic that the game is too dark and not enough (for lack of an idea for a better definition) "fun"

Er... I don't ever recall seeing any threads about the game being too dark, except for one thread by one particular poster who was squicked by some of the grosser elements.

Last edited by Niara; 23/10/21 12:43 PM.