The next thing to consider is that, while incentivising thoughtful play might be a positive thing, there is a line between that and over-valuing it. When you reach the point where players are being - or even just feeling as though they are being - forced to play in a particular way, even if it's not their preferred style, and as though they are being punished (even if it's with something like repetitive grind) for not playing that way... then ultimately, your system will have failed, no matter its other benefits; I'd strongly caution going too far in that direction with your proposal. (Max's comment below partially illustrates this - in real time ^.^)

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Are you imagining that 100 points would be an upper cap, or would the points accrue past that, and build up? If they cap, then running into the broken game situation and having to grind your way out of it becomes far more likely, and the system looks weaker and less desirable. If they accrue past it, then it breaks further from any sense of realism, because you will end up with a large excess, potentially, and have multiple back-to-back rests 'banked' in a row, which is a return of the concept you're trying to discourage.

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If you're spending the same points to short rest as to long rest, that also leaves you in a position where your hard working day, where you have taken breaks in between your labours, leaves you, paradoxically unable to get a good night's sleep. What's your comment or solution to this?

Last edited by Niara; 23/10/21 02:03 PM.