Originally Posted by Blackheifer
Originally Posted by TheOtherTed
Chilling touch does necrotic damage - it's Ray of Frost that slows the baddies. However, I used RoF extensively in my first and second attempts, and still got TPK'ed. The brains have a higher speed than the player character to begin with, and with the Dash spam one or both party members was at least "threatened" on every round. That left me with the "no-win" choice of disengaging, standing my ground, or risking an opportunity attack.

So I guess that means Pin Down wouldn't be an option either, if it functions similarly to RoF. eek


Place your team in sneak mode and grab the right side high-ground. This will give you advantage on all your spellcasts and general attack rolls. You can start the fight from stealth which should take out one of them and give you a surprise round. Make sure Shadowheart has a light crossbow equipped as its better than her Sacred Flame cantrip at doing damage most of the time.
Also equip shadowheart with a dagger instead of that mace, since she has terrible strength but +2 on dex will give you a better hit chance and higher damage range with the only finesse weapon she is proficient with (3-6 damage much better chance to hit).

That should get you through it. Rough fight.

This is literally how I do it every time. Right side and have them try to come around. They seldom ever get close enough to do anything if I kite them across the balcony.

After playing DOS:1 and 2, I feel like terrain and surfaces (lighting, electrifying, freezing, etc.) are hug for Larian. They love for you to use them, so I use them all the time. It's how I get through the goblin camp too. Lots of beam walking. laugh