I don't understand the food and money problem. Food is everywhere; I always end up with way more than I need, and I never feel like I'm lacking for money. Not to mention, there's not a lot for sale that can't also be found somewhere.

Just to mention: I hear a lot about how there are so many containers and so many plates and cups and whatnot... none of that bothers me. I like it. It gives the rooms a sense of fullness that they wouldn't have otherwise. I like candles and cutting boards and random things lying about. In some games I'll pick the stuff up to sell it, in others I won't.

But what I don't want is a room with nothing but valuable treasure to pick up. How boring. That kind of thing makes me feel like painting by number. Where every character by this point has exactly blah number of gold pieces, as opposed to an open feeling world where there are tons of things all around that you can take the time to pick up or not, meaning every player who goes through is going to have a different inventory.

To each their own, of course, but I just want to be a voice saying that I like all the clutter and all the small items, and I would hate it if Larian got rid of that stuff.