Originally Posted by Tuco
Originally Posted by robertthebard
I understand exactly what you mean. I mean, people that are unhappy about how LRs function in the game are completely free to use them as they see fit, and yet, here we are, right? So what's the real issue? Well, those "tossers" might abuse it, right? So it's nothing but "but someone else might do this, and I don't like it". Is it ironic that you provide the simplest solution of all to this game breaking issue, that I wouldn't even be aware of if I didn't read the forums, in the very post I quoted right here? If you don't like it, don't use it.
Nah, this is a bullshit comparison that misses completely the point.
Not only these two examples aren't actually similar but they are pretty much antithetical.

One is a rule that improves the game mechanically, by defining very clear rules and limits into the system. People can just sidestep it if they don't want to engage with it, by disabling it at the very beginning of a playthrough or even modding it out of the game.
The other is a BROKEN mechanic that (according to you) people could just choose to not abuse if they can self-impose restrictions on their playstyle.

Conceptually It's like purposefully adding to the game broken, overpowered equipment and then just claim "Who cares if it breaks any resemblance of balance, you can just use weaker items instead". Which is bloody stupid.

Incidentally, I DO NOT abuse the LR system. In fact, I rest as little as possible in general, regardless of how much the game regulates the mechanic. I think I've already gone through the EA at least twice by using something like three or four long rests IN TOTAL.
That doesn't mean that I have to like a half-assed, abusable system only because I can choose to not abuse it.

We already talked about this dozens of times in the past year, anyway, but the "TL;DR " is that "If you don't like it, don't use it" is pretty much the stupidest argument that can be made when it comes to discussion core mechanics and balance.
A game is pretty much defined by its rules and limitations. What you get when you ignore or sidestep them can be at best described as a toy.

I say that because I've actually done it. If I didn't read the forums, I wouldn't know there was an issue with LRs, because I wasn't even doing them often enough to get all the tadpole interactions I should be getting, let alone all of the comp story beats that are possible.

Regarding "core mechanics and balance", what are the settings for higher difficulties than Normal? I assume you must know, since you're railing against something that's existing in what could likely be the second most easy setting in the game. But hey, there's another thread complaining about speaking with some squirrels, and they're just silly "Disney squirrels". Does this mean that "don't talk to them" is a stupid argument too? You're in a SP game, what Joe Casual is doing is irrelevant. Set up some rules for MP, most assuredly do that. Make things harder in higher difficulties, that's a given. But when we're discussing what equates to EZ Mode? Nope, that's a control issue, not a game issue. I play my cRPGs on the highest difficulty I can. Going in on Normal shows me how easy the games could really be if I didn't want to be assed to push myself, and yet, never have I come to a game's forum saying "EZ Mode needs to be fixed, it's too easy".