Originally Posted by JandK
like the crappiest of crappy writing, am I right?
Well, yes. Media (be it book, film or a game) aren't and should be 1:1 representations of reality. That's writing 101. Filtering things that detract or don't contribute to the story you are telling are ammong essencial skill, no matter what you create. You craft world and story - and with that comes careful curation of what you put in it.

Now, is BG3 trying to intentionally contrast dark and funny? No, I don't think so. Tone variation in BG3 doesn't complement individual bits, it conflicts with each other. Not everything, not always, but often enough to be distracting to make it difficult for me to care about characters, their fate or implications of the decisions my character makes.

Originally Posted by timebean
I (the player) can ignore the squirrels. My character, who knows NOTHING about the druid grove because he has never been there before, might very well try out his new magic ring by talking to the squirrels. When that happens, I (the player) roll my eyes and think “wow…there were too many cooks in the kitchen when this game was written”. I think that is what the OP is saying, and I get it. Stuff like that is immersion breaking.
That I think is summarising pretty well why some of us don't see eye to eye.

Last edited by Wormerine; 24/10/21 04:26 PM.