Hello guys,
I'm actually writing my big list of suggestion after 1 year.
Something comes in my mind while thinking about the resting system we talked a lot these last days.
I'd like to have your opinion before submiting this in a bigger thread.
My idea is that long rest should be strictly restricted because spellslot/feature management should matter in a DnD game.
Players should not have to create their own rules with a core mechanics of the game but obviously, no one should be stucked for a reason or another.
On top of that, players that don't want to be mechanically restricted too much should not be.
So, what if food items (apple, beer, cheese, meat,...) as a ressource for resting could be turned ON / OFF ?
Here's the idea.
- There are a very limited number of supply bags in the game but there are a as much food as now.
- Basically, food can't be used as supplies for long resting. Supply bags are required to long rest.
- But if "food = supplies" is ON - food can be used as ressources for long resting. The restrictions are as limited as now.
Merchants sell a lot of food, but they only sell a very limited number of supply bags.
Players with food OFF have a solution if needed.
Players with food ON can buy and stack as much food as they want in their camp.
This could be a cool way of tuning our experience both in single player and during our multiplayer campaigns imo.
Not sure it's possible to turn it ON/OFF in the options menu during the campaign. I guess it is, but I'm not a game devs.
Any though ? Help me to improve my list of suggestion please