I like the idea except I think it should be a toggle slider for all junk items. If off, junk items don't even appear as being able to pick up, and any containers that just contain food and junk items or are empty also do not appear as being able to open. Thus, you do away with a lot of trash items in your inventory if you don't want to wade through it all.

Then, toggle slider provides other options from 1 to 10+. The player can adjust the value of items they want to negate. So, let's say I don't want to pick up any items of 3 GP or less, I'd set the toggle to 3, and the game would not make any items of 3 GP or less appear. Any containers with items less than 3 GP won't even appear as an option to open unless at least 1 item has a 4 HP item or better.

If I set to 10+, all items will appear like it does now.

So, need money? Go into options and set slider to 10+. Then everything shows up again, and you can go scrounging for useless stuff to pick up and sell. Or, better yet, have the slider on the inventory screen.

Last edited by GM4Him; 24/10/21 11:02 PM.