Yeah this is also what I would prefer. Basically target confirmation via left click followed by action reduces a lot of unnecessary load on the UI, and allows many functions to just be collapsed into the left click or right click, or double click. Less need for cancel action too and reduplication of buttons which basically do the same sorts of things. Current scheme just feels inherently backwards for me, where we are choosing action then target, when the reverse seems more flexible and more intuitive from other similarly styled rpg games.