Really good point that they expect us to examine the stat blocks and metagame. I think that's one design principle that should be reversed immediately. Leave some room for logical thinking and trial and error. We are not supposed to know the exact stats of everything. We are not supposed to know which save to target with mathematical precision. If they want to highlight a more obvious temporary vulnerability there are better ways to do that without revealing the entire block and teaching the player to examine it all the time.
I would much rather see something like Pillars of Eternity and Pathfinder, where you slowly learn enemy stats by fighting them or through skill checks.