Originally Posted by PrivateRaccoon
Even though there is a lot here I see implausible for Larian to do now since they already come so far in the development, and they are Larian, I do agree with some and do not see it as an overly huge amount of extra work(do note though that I don't work with coding so don't actually know how much work each change would need):

1. Larian house rules vs DND RAW rules
- turn on/off "surfaces"
This would require them to remove said surfaces that are already coded into the areas. Rather I would see this as an option to use the RAW implementation of spells. For example grease flammable or not. Chromatic orb with or without surfaces etc. Can only speak for myself here but I'm not necessarily against the use of surfaces, I just feel they should be up to the player to create strategically . Ex: Instead of chromatic orb:lightning creating a water puddle, I should have to cast create water where I see fit and then follow it up with a lightning spell to get the same effect. This would require two different versions of each spell Larian decided to change but since this is my number one pet grieve I think it's worth it. As for class changes I'm split. Don't like sorcs getting so much power at clvl 3 already but like some the changes they did with ranger.

I was meaning exactly that. smile


Originally Posted by PrivateRaccoon
- toggle on/off hiding as bonus action

Easy fix I guess to all three. But, for the sake of Rogues dignity and as an apology for the atrocities they have submitted that class through so far, Hide as a bonus action should be hard coded to rogues(and other classes according to raw)only.

Yes. Ofc, Rogues should get special treatment.



Originally Posted by PrivateRaccoon
- turn on/off "story mode"
Not sure what you mean by this? Like story mode being the easiest difficulty? Or skipping the party/camp monologues?

Extremely easy mode for ppl who are interested in the story/dialogues and not combats