First of all i would like to ask what exactly would you get by this ...
More empty and unusable space? :-/
In that case -1 ... sory, there is too much of that allready. :-/

Originally Posted by GM4Him
Melee Attack and Ranged Attack - You put your cursor on an enemy and a sword appears. Want to attack a non-enemy? Right click and pick Attack. Buttons not needed.
I use them a lot ...
How else would you like to switch between meele and ranged? O_o

Originally Posted by GM4Him
Weapon Toggle - If I want to attack with off hand, I can click on the enemy a second time, or that should be how it works. If I get more than 1 attack per action because of multiattack, the first two times I click on the enemy is with main hand. The third is offhand.
What if you wish to attack with your offhand first?

Example: ... weak (1HP) goblin close to me, strong goblin far from me ... how would you manage to attack them both, and dont loose potential damage in the proces?

Originally Posted by GM4Him
Sneak Attacks - Make it a toggle instead. Toggle is either apply Sneak Attack to Main Hand or Off, and have it auto apply to damage when it meets the conditions. (Stealth, BTW is a condition where Sneak Attack should apply, but in Patch 6 it's not working.). We don't need a Sneak attack button for both ranged and melee, one each, so we could just get rid of those buttons altogether.
This one i would agree ...
But question here is how would you like to attack without Sneak Attack? O_o

I mean as far as i know, Rogue CAN add Sneak Attack bonus to any damage they do ... they dont "have to" ... do they?
Same example as with offhand attack ... weak goblin close to me, strong goblin far from me ... how would you manage to attack them both, and dont loose potential damage in the proces?

Originally Posted by GM4Him
Help Button - Hover over downed ally. Heart appears indicating you can help them. Click on them. You run up and help. No button needed. (Medicine roll should be made. Otherwise, Medicine skill is virtually useless.)
This one i like ...
Especialy that part with Medicine ... but im not quite sure if we should be able to waste our action with zero result. O_o

How about keeping help to get your companion to 1HP ... and roll dif 10 for example to incerase amount of those HP by proficiency (excluding negative values laugh ) in Medicine for example? AND it certainly should not proc any "when healed" effects. laugh
If your character have Medicine +2 and Wisdom +3 ... and it suceed passive Dif. 10 roll ... using help will give your companion 6HP instead of 1.
If your character have Medicine +0 and Wisdom -1 ... using help will give your companion 1HP.
Isnt that too powerfull? Doesnt seem so. O_o

Originally Posted by GM4Him
Menacing Attack and like combat special maneuvers - Consolidate to 1 Button each type of attack. Whatever weapon you have out, that's what you use and the special ability is applied to it. No need to have one for ranged and one for melee. So 1 Menacing, 1 Pushing, 1 Tripping, etc.
I litteraly dont like this ...
I switch back to meele weapon often after every ranged attack, so i dont miss my AoO ... imagine i have to switch weapon do attack, switch back, then again switch, do attack, then aggain swtich back ... that really dont seem like improvement to me at all. :-/

I would agree by consolidating them to OPTIONAL (meaning we should be able to put on our action bar both specific maneuver ... or this consolidated method ... not like that nonsence we have now with spells) popup windows for either Meele/Ranged maneuvers ... or each maneuver having its own button opening meele and ranged options.

Last edited by RagnarokCzD; 25/10/21 02:22 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown