I suppose some of the origins might have an incentive? If I understood Laez well, the crèche is located in the “mist area” through which we will be traveling on evil path toward moonrise towers.

But yeah, overall evil path has a classic Bioware evil path problem - no matter what’s your character motivation not siding with goblins is just more beneficial. You might not care for grove or tieflings, but siding with the side that is actively looking to kill you, and then volunteering to slaughter entire grove - that’s a lot of hassle and danger, for no good reason.