Update since Patch#6 came:
I was waiting for a long time to have finally the better performance with DLSS 2.3.1 included in BG3
In most areas i do now benefit by a +20 FPS Boost by DLSS and i am playing on HDR too (Dx11 only)
Strangely ther's problems in Cutscenes where Frames drop abysmall under 20FPS even when i'm in an Area outside of the Cutscene having 50+ FPS
Also Areas with a lot of NPCs around do trouble the performance. F.e. Druid Grove and Goblin Camp. FPS around 15-30, depending which direction the camera points.
So my best Guess is that Cutscenes are not so optimized yet and my CPU is just too slow for BG3
Seems the more NPCs are in the general Area the more calculation of NPCs daylie routines, have to be calculated by my CPU.
Several Gameengines code work like that. Its not allways the GPU which can calculate those things. NPCs are mostly CPU load.
It would be nice if somehow the heavy populated areas are more optimized in future by having no calculation for things outside of Camera perspective.
Less calcualtion for CPU maybe? Or another way of streaming data inside the gameengine beween CPU and Memory.
Something which lessens the work for CPU would be very apreciated.
I do hope this quality of life optimizations will be in EA someday before release.
But so far i enjoy playing Patch#6 with DLSS
Its promising a more streamlined optimized gameplay, performance wise.
Wont you agree?
Last edited by TheHero; 26/10/21 11:45 AM.