Originally Posted by RutgerF
I really don't understand the purpose of this thread.

Have Larian already stated they aren't going to implement "Create Food And Water"? If / when the game will be released in full, and we will be able to hit level 5, all these oh-so-lovingly-constructed "restrictions" will be immediately flushed down the toilet, because the spell creates enough food for a long rest, by its very definition. Am I missing something here?..

Unless you are all talking about EA specifically. Well, in that case I do agree - the game has way too much food, as it is. Then again, Solasta also had overabundance of pretty much everything during its EA, rations included, but after release all of that was toned down, significantly.

Exactly. After much thought and deliberation, I came to this conclusion also. Food control is not the solution to spamming long rest.

Bottom line is, if someone wants to spam long rest, no matter what method you use to stop it, they're going to do it if they really want to. They'll find a way to abuse the system. Let them. The game will simply be easier for them and more boring.

That said, some of us like some sort of restrictions because it makes the game more enjoyable for us. If we know we can't long rest endlessly, then it gives us a sense of challenge and urgency and excitement. Limitations make the game harder and more enjoyable for those of us who take the game seriously.

That's why we don't like the "you can rest as much as you want" current approach. It's because without the restrictions, the game becomes boring for us. And, as I've said many times before, the fact that we miss out on certain dialogues because we don't long rest so much makes it even more frustrating for those of us who want the limitations and restrictions.

I truly think the solution isn't food but to provide story consequences in the form of complications that discourage long rest spamming. You long rest too much and Lae'zel gets mad at you for taking too long to get to the githyanki patrol, thus you lose relationship points with her, or she outright leaves for a time and you don't see her again until you reach the githyanki patrol. Consequences for taking too long. Not permanent, you can't complete a mission, consequences, but something that makes spamming long rest a bit less desirable and that makes sense from a story perspective.

As an alternative, or in addition to the consequences limitation, because that might get too intensive for Larian to implement, the only other thing that I think would work is having restrictions centered around HP and Spell Slots, which, as a DM, I would do anyway. I never want my players to feel like I'm so restrictive that I'm just trying to kill them, so if their HP and Spell Slots are running low, and they're about to fight a big battle, I'll let them, somehow, find time to long rest so they can keep going.

And so it should be with this game. If your total party HP is less than half, and your spell slots are less than half, your party might need to long rest. Otherwise, you should keep going. You still have plenty left in you to keep up the fight.