It's not cheese, when the bad guy is standing near a safety hazard it's the logical thing to use that to defeat them, at least that's how it works on tabletop. Pushing villains into a pit/volcano/off a cliff is a staple of stories.
I just hate restricting options when they're already incredibly restricted because it's of a video game format.
Last edited by MenacingMenace; 26/10/21 09:03 PM.