I honestly don't know how else they are going to handle Long rest spamming unless they just remove restrictions altogether and say forget it. If players want to spam then let them. Just know we're building encounters around the concept that you won't actually spam long rest, so of the game is too easy, you are probably spamming after every fight.
This doesn't work for me. People are always going to abuse it as long as they can ( Like Shoving ). It only works in Single Player Self-Cripple Runs. It should at the very least have a Time Based Cooldown. The Minimum Party Limit recommendation i would give for a D&D Game is 5. It is already Problematic if i don't want to get the Thief in the Party because i want other Characters too and I'm not gonna be a Thieving Ranger every Run. For Util Purposes in a D&D Party you always need minimum an Offensive Spellcaster, a Priest and a Rogue. You know that the other 2 are usually gonna be Frontliners or even a Bard for Support but i don't see how a Bard is gonna fit in a Game this Broken. I mean the Priest Healing Capabilities are already redundant with how many Healing Consumables and Sources you can get in the Game and then there's always Scrolls. Unless it's really Hard to do Fights without Bard Support in the Highest Difficulty. But i don't believe this Game is ever gonna be anywhere near Pathfinder Levels of Difficulty but more like D:OS2 with Dice Rolls.