I'm not a big fan of this strong current of powergaming culture that that the 5e community has developed, it's mirrors exactly what happened with 3.5 and Pathfinder and it sucked a whole lot of fun out of those systems (Pathfinder is such a great system for customisation and being able to express your character in mechanics, but what's the point of all that when the spirit of the community expects you build a machine as if there was prize money at stake at the end of the game?). If this was a tabletop game I'd be put off if my fellow players insisted they couldn't play a certain race or class combination because they'd have to start at 14 or 15 instead of 16 or 17.
Then again, this isn't a tabletop game. I'd have nothing against them adding options to change this for people who want to play that way. But I don't want it for the default setting.
You speak as if you couldn't just use Cheat Engine, Mods or play in Story Mode. A lot of People forget that this is still a Videogame and offering next to 0% Challenge makes it Insanely Boring for Gamers too. Some of us aren't the Typical Zoomer Kid that just wants to get on with the next Trendy/New thing ASAP because we can't control our Anxiety to Consume and have Extremely Short Attention Span and treat every Videogame like a Forgettable Current Year Movie. I don't agree with making some Game Extremely Bland and Easy just because X People don't have any time to play anything and want everything to become a Roguelike Run. The majority hate Pathfinder because it takes A LOT OF TIME to get into and has A LOT OF LAYERS but all that means is that is not the Game for you at the moment. A Game doesn't suck just because it takes time to learn and get into. HOWEVER, A VIDEOGAME sucks badly if it's just another Uninspiring and Bland Time Waster with no Challenge whatsoever. All it does is end up feeling like a Chore where Developers couldn't provide a Combat System and Enemy Encounter to keep you on your toes and interested enough. This is what happened to me in D:OS2 after Driftwood. And mostly because you didn't have any Character Progression at all after that and it was just about beating the Scaling with Power Stack and it was super easy one shotting everything. And i'm not gonna do Lvl 1 Cripple Runs just because the Devs don't know how to handle Balance and think just giving all Enemies 1 Million HP is a Solution for Boring Combat. I believe they have to invest more time designing Enemy Encounters around Party Composition because they are all FIXED and they shouldn't be built around Cheese either. There are no random Trash Mob Encounters here from World Map nor Enemy Respawns. You are even more Limited that in Pathfinder. This is as ON RAILS as it gets. I think it's more like LARIAN is too afraid that it's gonna scare D:OS2 Fanbase and Casuals if they end up adding more Layers to the Game even if it's worth it to keep it interesting. We are talking CRPG here.
If you just wanted to make a CGI D&D Playstation Movie you could have just done that but Combat, Balance and Class System should be an extremely important part in a D&D Videogame and i believe the more Gimmicks we have the more is taking away from that. I say this because they already took the Liberty to Homebrew the 5E Ruleset and that's what is obviously creating lots of redundancies with the Divinity Code. Just adding more crap for the sake of having more crap doesn't necessarily make it a GOOD IDEA because Balance is always an Issue. And maybe some Day Larian will get this as a Developer.