RAW aside, as a game mechanic, it's vastly better to err in favor of fewer time-consuming die rolls than more. If it's impossible to fail, there's no point in rolling, and the same if it's impossible to succeed. The flash die roll graphics are neat exactly 1 time, and a repeated annoyance every time afterwards. If there's a choice that not only improves game play but is more in line with RAW, that feels like a no-brainer.

Last edited by colinl8; 27/10/21 12:47 AM. Reason: add missing indefinite article