OK. See? I don't know why I let people make me doubt things sometimes. On the UI there are two buttons, the Melee and Ranged Attack buttons. Then, below that, there is a toggle to switch between Melee and Ranged. Then you have each special maneuvers for each weapon you have equipped. Then you have your special abilities like Menacing Attack and Sneak Attack and so forth. Then you have a toggle to switch between attacking Single or Dual, but you also have an Off Hand button on the Hotbar.

That's what I'm talking about. It's excessive. You don't need all that. It takes up too much space and is redundant. I'm talking about cutting down on the redundancy.

What do we really need on the UI?

1 Button for attack that pops up a menu of attack options such as Lacerate, Cleave, Sneak Attack, Menacing Attack and the like. Whatever your character has equipped at that time, whether ranged or melee, the button pulls up a menu of those attack options and clearly lets you know which are Actions and which are Bonus Actions. Then, you need a toggle below that button to switch from Melee to Ranged. It only takes one click to switch the toggle from Melee to Ranged, so what's the difference between that and clicking a big button that is Melee or a big button that is Ranged except that a toggle doesn't take up as much room? And why do you even need an attack button unless it is to open up a menu for Melee or Ranged Special Attacks and Maneuvers because if you want to attack, all you have to do is hover your cursor over and enemy and the Sword icon appears. So you don't even need the buttons if they don't pull open some sort of special attacks menu. If you aren't going to provide a menu like that, just get rid of the buttons altogether and expand the hotbar. Then, if you want to switch weapons, keep the toggle and put it under the expanded hotbar.

And get rid of the toggle for Single to Dual. Dual is not needed. More often than not it causes you to waste a bonus action. At the very least, have it set to Single by default, and if players really throw a fit about getting rid of it, let them have it, but at least set it to Single if someone is carrying two weapons.

And, as far as Sneak Attack goes, I gave it some additional thought, and instead of a toggle between Main and Off Hand, and instead of the button we have now, why not simply have radial buttons. One radial button sets it to Main First Attack. Second Button sets it to Off Hand attack. If the character later gains 2 Attacks per Action, another radial button is put underneath the Melee/Ranged toggle. If the player wants the 2nd Main attack to have the Sneak Attack applied to it, they can click the third radial button. Thus, we can get rid of the Sneak Attack button altogether so the menu/hot bar is less cluttered.

And, again, we only need 1 button for each maneuver, not 1 for Melee and 1 for Ranged. Just 1 Menacing Attack, 1 Pushing Attack, etc.

And, again, give me a button for Spells which does the same thing, pulls up a window for spells listed by level and only showing the ones I have prepared. So, in a sense, replace the 2 attack buttons (Melee and Ranged) and replace them with Attack and Spells. Each one pulls up a menu listing what options you have available to you to use. You know, it would be just like the Throw button. When you click on Throw, it pulls open all the options you have to throw. So why aren't we doing that with some of the most basic Actions you can take in battle? Why do we have to hunt for things on a cluttered hotbar amidst seas of other things? 1 button pulls up a menu for attacks, 1 for spells, and we're good.

And for Ragnarok and others who really really like the hotbar as is, you can even keep it so that you could, if you want, still put all your attack abilities and spells on the hotbar.

Either way, what I'm suggesting would GREATLY clean up the hotbar for things like potions, scrolls, etc. that players will still want to have available to them without having to scroll through pages of hotbar tabs in order to hunt for things once you start really collecting a lot of special items like arrows and so forth. Honestly, I like the hotbar, for those types of things. That's what the hotbar should be for, in my opinion. It should be for all those special items and such that you may want to use without having to constantly go to your inventory to right click and then click use.

I would even be content with leaving those Action buttons like Jump and Disengage right where they are, but we really need a single button for Group and Ungroup as opposed to the yanking the chain method. That's annoying as heck. And although I love the hotkey, it doesn't always work right currently. And, it would be really awesome to simply have what other games have; the drag and highlight characters option where you can click on a part of the screen and hold the mouse button and drag a box around those you want to select.

And again, for the love of all that is holy, please provide us with Group Stealth. Constantly switching characters and clicking "C" or the button is hugely annoying. Just make it so that when they are Grouped, and I hit stealth, and we're not in battle, everyone goes into Hiding.