I like the draconic origin spells a lot. They are very flavorful and also make sure your Sorcerer always has powers that match their heritage even if you're tempted to pick other spells that don't.
But they should be more like Clerics domain spells and you should get them from each spell level.
I also wish the 5e spells were better balanced and that Larian can do some tweaking. E.g. Witch Bolt just sucks and feels like a useless freebie when it's out damaged so hard by all other level 1 spells. If it had higher damage or some debuff effect from being constantly electrocuted Blue Dragon Sorcerers would be more on par with the rest that get better options. Lightning Vulnerability is easy to give enemies and can make it strong though but I think that's a separate issue. Chromatic Lightning Orb will still outdamage it by a wide margin and when we get Lightning Bolt in the game everyone will probably see that Lightning Vulnerability from water sources is grossly OP and needs to be better balanced. 16d6 AoE from a level 5 is a bit much. Or 32d6 if Sorcerers can cast two spells per turn. That's 112 AoE surprise damage before initiative is rolled using Create Water or a water bottle.
The "only one leveled spell per turn" rule should be enforced in BG3 for obvious reasons.
Last edited by 1varangian; 27/10/21 10:20 AM.