I like the change mainly for two reasons:
1) food healing was OP
2) not I don't have to carry food in my inventory, making it less cluttered.
With that in mind food is kinda pointless as - there is too much of it to be plentiful (Sven in second to last streams claimed that food requirement will increase with levels, however nothing of that sort is in the built - either idea was scrapped, not yet implemented or will come to play every few levels).
As others mentioned a nice QoL feature would be rest menu also checking our stash for food - after all sending all food to the camp is the simplest and neatest way do that, so it would save us doing trips to the stash when in camp.
Outside being superfluous mechanic I like the concept. I am weary of requestiong something more punishing - I don't need frustrations of of let's say Kingmaker.