I think food is what people make of it. When I found food, typically someone was injured, and food had weight. So I would normally consume it when found to keep my companions topped off as that meant not having to carry it. I also basically ignored Short Rest. The mechanic was foreign to me (coming from BG2/3.5E rules). So basically food replaced Short Rest for me and Long Rest did what I expected, but I still avoided it because I felt like the consequences would be dire.

In my own homebrew game, How I would config things: Food would provide health but in trade, Short rests and Long Rests would not. (Though you could still heal with spells gained from rest). Maybe throw in a med regen up to 10% health in safe areas like Camp and the Druid Grove. Maybe add option for Long Rests (Full or Partial) to distribute the food you have for you... but that isn't the same as giving you free health, it is just a convenience.

So I agreed... food could be OP if one wanted to abuse it. I didn't and I imagined there are others like me that never short-rested and opted to just eat the food as it felt more natural.... more like the thing we are meant to be doing when we short rested. But I see so many people say "It should be this way" (And yes, I have been guilty of that too). So rather than ask Larian to force my opinion on others, I would instead petition for more options so that everyone can tweak the rules to their own tastes. The above would let me play the way I want to. What other options would be needed to let others play the way they wanted to?

Last edited by Dheuster; 27/10/21 09:17 PM.