I agree with Colin18 that there’s no upside to direct engagement for Larian. Not just because it would take resources away from other projects, but because communication implies commitment.

At this point in the process, I don’t think the devs are sure what will be included in the final game. They’re probably trying out systems, re-writing story arcs, designing areas and charactes that could end up being cut. In a GDC conference about DoS2, Sven said Larian had to cut the scope of the game by two thirds in the final months.

Coming out now and making declarative statements about what will come in EA hampers Larian’s abilities to change their minds, which is a crucial aspect of game development. Especially (and I’m guessing, here) with a couple of years left in the development process.

Not saying I like it. Just saying I get it.


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