Originally Posted by colinl8
Did you have weighted dice turned on? My first thought when I read this was that it's possible weighted dice apply to the roles for surge effect, which would explain why some effects would appear more common than others.

No, no weighted dice. I don't use the weighted dice at all, because I'd much rather they fix or improve their base RNG, so that it doesn't produce these visible waves... and I don't accept having to turn on an extra feature that back-handedly calls you a cheater just to get fair play.

I know there are folks who will say that two sets on 100 surges is not a large enough sample size, and to a certain extent they're not wrong, but it was as much as I had the stamina for, and I felt it was telling that the noted patterns emerged in both sets, independent of one another.

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Folk are right, I didn't talk about the dialogue attention. A lot of it is neat, and it's hard not to want to pick some of the options when they show up... but I did feel a lot like suddenly there was a sorcerer line for just about every situation, at least in the first part of the chapter, to the point that it made the occasional and infrequent race/class options for races and for other classes - This is the new thing, and nothing else has even remotely as much as this has, and that feels kind of slap-dash, in a sense. I may not be communicating what I mean well, but it feels like an unprofessional development cycle... it's immediate flash at the cost of final quality, in a sense, because it's obvious that this was made later, and has so much more presence in the world than everything that came before it... maybe someone else can put it to words better, what I'm getting at.

Last edited by Niara; 28/10/21 12:59 AM.