Also not addressing issues also risks setting wrong expectations, as long as some issues are not closed, people will continue to project their hopes and fears on the possibility of their wish to be heard or not. I don't see how from a human, community, marketing, sales, and PR perspective it can be a good thing to nurture a reservoir of potential disappointment and resentment that might out itself in bad reviews and negative animosity at release. Better tell us the bad/good news now - months/years - away from full release, no ?
Funny, I see it the exact opposite way. Communicating too early about any feature has far more potential to set wrong expectations and nurture a reservoir of potential disappointement than keeping it quiet.
Imagine Larian were to say :"We're exploring ways to implement a day/night cycle". Then, imagine that none of the solutions they found really worked, or they conflicted with other systems, or were too expensive compared their benefits. How does Larian announce they cut the feature without creating animosity?
DoS2 was supposed to have, in addition to the human lands, dwarven lands and undead lands. Then they crunched it all into human lands because of time and financial constraints :
https://www.youtube.com/watch?v=uKwi_5nePZg&t=2007s
Timestamp 21:50
I bet they were glad by the end that they had never announced the original scope of the game.