Honestly if there is something i would really appreciate, it would be limiting amount of Magical items a little ...
I mean, if magical items are so common in world, so you are on level 4 fully equipped by enchanted amor, weapons and stuff ... why there even exist non-magical items in higher-lvl zones? laugh
This isnt exactly the BG-3 case, but just to explain my point easily i use example from WoW:
While you play by level 5-10 you allready have all items at least green ... every item gives you magical bonus for stats, therefore makes you stronger ... why vendors keep selling White items without any magical effect for lvl 40+? Nobody ever buyed that. laugh


Honestly im little affraid for simmilar scenario in BG-3 when it will be released.
Right now, at (aproximately) 3/4 of Act 1 we get our hands to Adamantine Armor ... i wonder how long will that even work. :-/
Either it become really stupid that we get our hands on so incredibly strong item so soon, so we dont change it for really LONG time ...
Or, wich is maybe even worse, will that "legendary Adamantine" outpowered so soon, so we change it too quickly. laugh

Originally Posted by Firesong
d) Item stats scale with level (all items, not only the very good ones) - alternatively: have an easy to execute "upgrade" path ("add 3 drops of toad brew to this Sword of masterful Source Vampirism") which requires a few items, though
I dont like this idea ...

If items would be upgrading themselves passively, game looses any reason to provide better items regulary ...
If items would need to upgraded through some quest, or by gathering some materials ... i dont see any difference between geting new item instead. laugh

Also there is that convenient excuse called immersion ...
If i can upgrade my armor in middle of the forest by placing in on the ground and adding few materials to it ... why would this world even need Blacksmiths? laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown