designing a game where its up to the player how much of the unbalanced content yuo want to use/misuse is bad/sloppy design, Larian oiously want the player to have as many options as possible for how to engage an encounter, but alot of choices should not equal trivaial content, as mentioned before its all about balance and right now balance is not on par with how much promise/potential the game has, i am sure that we will get some difficulty setting along the way, but if everythign is not scaled/balanced correctly a overall difficulty setting will only exagerate the problem.

Last edited by Ormgaard; 28/10/21 11:01 AM.