Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2021
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I'm new here, and maybe this has come up before, but I can't figure out how to have my whole party attack something at once.

For example, some doors need to be broken down quickly and it would go much faster if all four of my characters would shoot their arrows at the same time and not just one of them where I need to click on *attack* *door* each time.

Also, when attacking sleeping enemies. It's annoying that I have to sneak attack my with main character, the enemy wakes up, then I'm fighting it and everyone they woke up, when if my whole party shot together it would have died instantly.

Is there a way to have everyone shoot at once that I don't know about?

Joined: Mar 2021
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+1

Yes please I would love this. No way to do it that I know of.


Blackheifer
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This is something I'd like too, very much so. Here's my current workaround:

1. Everyone is in stealth mode.
2. Enter turn-based time and unchain everybody (I forget what the term for this is in the keybinds, "toggle group" maybe? I have this bound to `) and stealthily take position
3. Character 1 attacks, and the still unseen characters are not in the combat.
4. *before* Char 1 takes their combat turn, each other char attacks, and is added to combat.

So for me, this usually looks like:

1. Do step 1.
2. shift-space, `, position everybody
3. F1, Leroy Jenkins!, attack begins, enemies are surprised, and I have the first combat turn
3. F2, attack; F3 attack; F4 attack
4. F1, first attack since combat started

Last edited by colinl8; 25/10/21 07:59 PM. Reason: clarification
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I can numbers good. I'll leave that unedited because it's too funny.

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Originally Posted by colinl8
This is something I'd like too, very much so. Here's my current workaround:

1. Everyone is in stealth mode.
2. Enter turn-based time and unchain everybody (I forget what the term for this is in the keybinds, "toggle group" maybe? I have this bound to `) and stealthily take position
3. Character 1 attacks, and the still unseen characters are not in the combat.
4. *before* Char 1 takes their combat turn, each other char attacks, and is added to combat.

So for me, this usually looks like:

1. Do step 1.
2. shift-space, `, position everybody
3. F1, Leroy Jenkins!, attack begins, enemies are surprised, and I have the first combat turn
3. F2, attack; F3 attack; F4 attack
4. F1, first attack since combat started


"Unchaining" that's where I've been going wrong! Thank you so much.

Joined: Sep 2020
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They really need to make a more efficient way to do this. The lengthy process above is unfortunately the only workaround I know of.

Joined: Oct 2020
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Isnt this conciderable as exploit?


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Why would it be? It is currently the only way to perform a stealth ambush to open combat and this is a perfectly valid tactic.

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I know this isn't the answer you want but I have only made this happen in multiplayer with 4 people who are coordinated with a countdown.


Blackheifer

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