I'd love to be able to use those weapon skills at will.
Weapons actions should be things you could describe when playing the TT.

Charge, cleave, pommel attack, topple, send dust in their eyes and so on... Of course to use them at will, they should be balanced with regular attacks.

Bonus actions : NO
Full damages + additionnal effects without any penalty : NO
New conditions that doesn't make sense : NO
Spend your distance to make additonnal damages : NO

Topple to inflict prone (no damages) : YES
Pommel strike to inflict stunned (1d4 damages) : YES
Flourish to feint an attack to distract the ennemy. The next ally attacking this target have an advantage. (no damages) : YES
Cleave to attack 3 targets at full damage but you gain 1 level of exhaustion : YES
Weakening Strike to target an enemy's hands with a non-lethal attack to give disadvantage on its Attack Rolls. (Normal damages divided by 2) : YES
Harmstring shot to possibly reduce the ennemy's speed by 2 (Normal damages divided by 2) : YES
Charge to rush an ennemy and attack with +2 to your attack roll but having -1 AC until your next turn : YES

Exemples, of course. But this is definitely the kind of things you could do every turn IF YOU WISH. It looks more or less balanced.
And it offer us a lot more options depending the situation and how we like to play.

I also think that those attacks should not be linked to ONE weapon, but to a group of weapon. Charge should be available for all weapons. Pommel strike could be for most weapons. Flourish for all 1 handed weapons.
Give us more possibilities and tactical choices to spend our actions, but please let DnD do what DnD does with bonus actions and conditions.

Last edited by Maximuuus; 28/10/21 06:15 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus