So, I snuck up with my sorcerer and just endlessly pegged the Bullette with Firebolt until it dies. My companions kept him in frozen combat status while I just slowly dwindled him down and killed him.
[sarcasm]
But... but.. but... you don't have to use it! Don't force your well functioning stealth system on everyone!
[/sarcasm]
Yeah, combat bubble should be wider and include everyone - stealthed or not. I think it is alright for character far away to be able to trek to the combat encounter though - it will be helpful in coop game, but even in singleplayer, I bet the only time you will have a chracter far far away, is when you loose him through toilet chain controls.
Maybe something like this could work:
On combat, everybody enters, it's only reasonable.
Before combat, in turn based (manually), a way to issue orders, then have them carried out at once. Since they have (the poorly named) simultaneous action in combat for party members who are adjacent in initiative order, is really just a sight improvement on that