Few random thoughts about equipment.

Not enough armor variation. Many basic armors are still missing and Chain Mail isn't available early enough.

There's a lot of magical junk lying around that you never use. Lot's of items have strange conditional properties that don't really make sense. [If you heal someone] you get a poison, disengage or pull effect, [if you are below 50% hp] x happens, [if you Shove] you get +1 ac, [if the target is burning] you get +1d4 damage. Why do so many items require a condition? Call me old fashioned but I like items that are straightforward and created for a specific purpose. Why doesn't Firestoker just add 1 fire damage and have cool flaming bolts? Why doesn't Slippery Chain just give you Disengage as a Bonus Action? (Your armor giving someone else Disengage when you heal them seems really random and far removed from what an armor should be doing i.e. protecting *you* unconditionally.) Why doesn't Bracing Band just give you Advantage against being Shoved or moved? That would make more sense than being a Shove>AC buff and it would be extremely useful in BG3's pushing galore.

I would prefer less magic items that are always special and useful when you find them. There's too much trash equipment with unnecessarily complicated but weak properties and I'm no longer excited when I see a magic item.

Then there are grossly OP items, like Sapphire Spark that casually almost doubles Magic Missile damage and gives you an extra cast. No reason to cast any other level 1 spell ever again. The balance is just off.

The Adamantine equipment from the Forge are really lackluster. Adamantine Splint Mail is only good because we don't even get a basic Splint Mail. +1 armor and weapons from vendors are much better than anything you can make here.

Shadowheart's custom armor or Dark Justiciar armor don't look like Chain Shirts and they are so behind on stats you will never use them. They look like Breastplate and Half-Plate and should have those stats to be viable.

Phalar Aluve gets an Excalibur level introduction, and then it's just a vanilla +1 like the stuff you already bought from Dammon. Maybe the traders shouldn't have so many +1 items or legendary items with names?

Why do non-magical basic gauntlets or helm cost like 800 gold?

For Wizards I would like to see thematic staffs or orbs that buff your Fire Spells or your Enchantment spell DC's.

Last edited by 1varangian; 28/10/21 07:28 PM.