Will there be an update that allows me to wield a fist in main hand? I understand it is not currently ideal or advantageous, but i hope we can enjoy an opportunity to witness the potential ad/dis vantage at play. Certain spells ex. Summon flame could be stackable on unarm damage and i think that would be fun flavor to spice up combat. I wonder if having a fist or shield equipped should effect whether shove is a bonus action too. Warriors and certain martial classes might be more entertaining in combat if they had more weapon specific abilities that refresh when a new battle begins rather than after a short rest.

Please consider making light hammers and a martial club as part of the finesse category, so a rogue does not feel damned by the confines of dex based damage and utility. A murder is not always less arduous or tedious than a ko and i would appreciate a notable difference of outcome where it should matter.

Some nuances of turn order and how it is determined might be better explained to people that are new to the game. In my experience it is typically best to seperate party and sneak into combat with best dex character to preemptively attack and start initiative. Before ending turn introduce each member to combat with either range combat or manuever into melee. This is also the ideal moment to use enviorment as advantage since in my experience there is a bug where using environmental damage does not always start combat and all damage caused will be healed promptly if combat is not begun prior.