Originally Posted by RagnarokCzD
Seriously if you dislike the mincromanagement, just support the idea of packing 40 units of food into 1 Camp Supply ...
By right clicking on any food in your inventory.

Originally Posted by Kronickhaz
With the current abundance of food in the game I'm surprised short rests are free. Surely like a 10-15 supply cost for a short rest, and forced 2x short rest before long rest unlocks leading to a total of 70 supply cost for a day.
What does it change, except raising amount of supply cost per Long Rest to 70? O_o

I said a little further in my original post that if they made short rests required and attached camp supply cost to them that Larian could then attach companion cutscenes to short rests and long rests. So each day you'd get 3 companion cutscenes instead of just the 1.

The end goal is to punish the players that abuse long rests, if they long rest after every single fight they'll run out of supplies super quick, and potentially feel like their time is being wasted and game experience interrupted by all the companion cutscenes. This would encourage them to play more realistically. This turns the short rest button from a free 50% group wide heal into an actual rest where you'd done some hard combat, had the post combat dialogue, take a short rest and get some more companion interaction, then repeat.

I'm trying to solve 3 problems with one solution, so forgive me if it's not perfect. (those problems being long rest abusers, companion story progression tied to long rest thus resulting in encouraging long rest abusing or punishment by reduction in story content, and the overabundance of food/rest capacity leading to a lack in tactical overall adventure decisions)