Originally Posted by Lumign
Originally Posted by D3loFF
-1

So what that it expends superiority die? You have so much. Come on people, what do you want - to make the game ridiculously easy?
There's like a ton of consumables, utilities, spells, abilities, etc. already. Use them maybe and then single superiority die won't matter at all.

Yesterday someone was complaining about the gold how there is not enough. Can you imagine? I finished EA with 25 000 gold... did not even loot Grymforge.

Fixing Reaction is about making the game more authentic, balanced, and finally more FUN.

Nothing to do really with game's difficulties, it has to do more with things that are annoying and/or frustrating during gameplay.

While I think that this thread is more dramatic than necessary, I do have to agree that reactions would be more fun, if they were implemented more closely to the rule books. I'd like to add that, while much of it doesn't seem to be a problem now, the game will not stay low level at full release. We will be able to level up beyond level 4 and we will fight enemies to match, at which point reactions will be more important and meaningful.

To take the Counter Spell example: It wouldn't matter too much if your opponent is a level 2 mage and you countered a Firebolt cantrip instead of a 1st level Magic Missile. At higher levels, when facing higher level enemies though, there might be a certain spell, that you absolutely want to counter. If you already wasted your reaction for something else, because the game didn't let you decide for yourself what to use it for, it might get frustrating quickly.

I'd also like to note, that there are other classes with interesting reactions, that might face the same problems. Take Monk for example: If an enemy archer shoots a regular arrow (for once) and grazes my character for 1 point of damage, I might actually not want to use the Deflect Missiles reaction on that. If the next one uses one of the special arrows though, say a fire arrow, then I will absolutely want to toss it back at them, but wouldn't be able to if I used my reaction on the 1 damage arrow before.

So yeah, I too would like to see an overhaul to the reaction system, so that we can take more control over when and how to use them. For people who aren't interested in that kind of micro management the toggle on/off-style reactions can stay in the game as an option, no problem. But for people who want the same choice that D&D 5e offers in the PNP variant, being able to choose in every valid situation whether or not to react should become an option too.

Also: Difficulty levels. When higher difficulty levels become available, taking the right reaction at the right time might become even more important.


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