Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 3 of 3 1 2 3
JandK #799376 08/11/21 10:26 PM
Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by JandK
I'm saying it's only working with mundane items right now, but I think it would be nice if the Sussur qualities could be added to any version of the weapons in question, including ones that are already magical.
I dont like it honestly ...
One of aspect of equipment was allways choosing and create combinations ... to add another and another buff seems little off. :-/

Originally Posted by JandK
At some point, you just have to accept that you're not playing in a low magic setting. There's a lot of magic floating around, and while a +1 is nice at 4th level, a named sword with an introduction like we get from Phalar Aluve should be more, much more, in fact. It shouldn't even be comparable to what Dammon is offering for sale in the grove. That's what makes it *special*, as in more than a common vendor item.
I have no problem with LOTS AND LOTS of magical items ...
I just cant help the feelin that we should keep something for later. laugh

I mean, we are not even at 1/3 of game ... and we allready have so many magical equipment, so we have at least two or three things per slot to choose from. laugh

Originally Posted by JandK
I've never used them. I read what the effects were and immediately dismissed them as not useful.
I see ...
Well, i never used Ritual Axe truth be told ... but if that Mace would be working, i would certainly use it a lot ... especialy in situations where lot of enemies stands together. smile

Originally Posted by JandK
I don't think I agree with you here. That damage could hit any nearby target, including your companions.
If you are foolish enough to keep them close to someone equipped with that item, then yes. laugh
But that is not misstake of item. wink

Originally Posted by JandK
And taking constant extra damage in battle yourself... just seems like a really bad idea. That stuff adds up and drains resources.
As far as i know its 1d6/2 (since the mace also gives you resistance) ...
So you get up to 3 damage (not so horrible), to deal up to 6 damage to every enemy around ... sure its not exactly earthshaking bonus if you are fighting 1:1 ... but 1:5 in Kuotoa encounter ... well, that is entirely different story. laugh

Also you can (and in my honest opinion should) combine that with other items like:
https://baldursgate3.wiki.fextralife.com/Absolute's+Talisman > this seems like must have if you are trying some selfdamaging builds ... it can litteraly save your life
https://baldursgate3.wiki.fextralife.com/The+Whispering+Promise > auto bless for single round once you get healing from any source (yes, including that neckage mentioned earlier) ...
https://baldursgate3.wiki.fextralife.com/Slippery+Chain+Shirt > or https://baldursgate3.wiki.fextralife.com/Dark+Justiciar+Mail > depends on your playstyle, personaly i would pick Justiciar Mail (especialy in Underdark) to kill them faster. laugh
https://baldursgate3.wiki.fextralife.com/Absolute's+Warboard > if you are branded and if that necrotic damage will surpass your concentration check (wich i doubt) ... therefore https://baldursgate3.wiki.fextralife.com/Glowing+Shield > seems like right choice, it push the talisman even futher to be only second option ...
https://baldursgate3.wiki.fextralife.com/Grymskull+Helm > primaly to protect against crittical hits ... but that reduction of hit change for enemies is also great smile
https://baldursgate3.wiki.fextralife.com/Hellrider's+Pride > boosts your survivability with every single passive heal ...
And finaly https://baldursgate3.wiki.fextralife.com/Boots+of+Aid+and+Comfort > boosts every single passive heal so much that bonus from this item will fully consume that potential damage you do to youreself. laugh

Of course you will not have all that right in the begining ...
But with every other item you get that mace become stronger and stronger, since you are canceling its negative effect laugh

Originally Posted by JandK
Yes, you're right, the wielder not the target, my mistake.

But the point remains, in my opinion.
Depends ...
The point is the same as with Loviathar mace ... so far i only tryed Warlock build for Tav HP < 50% ... and it was powerfull as hells and i didnt even feel the fact that i was easy target. laugh

I tryed to combine it with Scorching Ray build ... incredibly strong, but didnt last long since you still only have 3 casts per fight ...
I tryed to combine it with Eldrich Blast ... weaker, but safer ...
And i tryed to combine it with Ray of Sickness from Hags staff ... there i see the true potential, combined with Scorching ray build i was able to give brutal burst, and then sustain quite solid damage, while the staff curse effect (4 damage with every cast ... 2 with Poison resistance ring) helped me keeping myself around 50%, once i overhealed accientaly. laugh

I believe this all should be replicable with Sorcerer ... spiced with metamagic this could be huge gamebreaker. laugh

Originally Posted by JandK
I just see an item like this and really want the ability to upgrade it.
We would probably not agree on this ...
I dislike upgrading items that stays with you, it seems much more fun to me to have artefacts that completely altern you playstile. smile

Originally Posted by JandK
Oh, c'mon. Wyll couldn't land a hit against anyone with a blade, what with his 13 Dex and 8 Str.
It would require additional tuning, true.

Originally Posted by JandK
And a rapier like that from a big awesome villain like Nere should be great for more characters than a theoretical 11th level warlock. Give it a bonus to hit. Let it do a Shield of Screams once a long rest. Live a little.
That is the thing ...
I dont necesary concider him to be "a big awesome villain" ... hardly even a boss at end of single questline. :-/
Same as Ragzlin, Minthara, Gut, Kagha, Halsin, that Necromancer Duergar, Spider Matriarch or Githyanki patrol.

And it have uses for more than 11th level warlock ... only 11th level warlock with double its value, nothing more. laugh

Originally Posted by JandK
Exactly how many hours do you think we should play before we get a +1 shield? I don't feel like this is a big ask. Are you saying we should be mid-game before getting a +1 shield?
Well ... in my opinion, we should be able to get some +1 gear during Act 1 ...
Its obviously impossible to say wich one should be sooner and wich later, since there will be nothing stoping you (as far as we know) to go Shadowcursed lands before Grimforge or vice versa ...

But notice i said "some" ...
If our whole party will have +1gear in every possible slot, it starts to feel cheap. :-/

Exactly as those vendors in Druid Grove ... we get our hands on some of best equipment in EA right there ... potentialy in first two hours of gameplay. laugh


Originally Posted by JandK
A headgear slot item that gives a +1 to a skill isn't a good item. Especially when it's a Shar item. Plenty of players want to be able to build and outfit a bada** dark paladin. Shar and the Dark Justiciars have been built up by this point. The look has to equal the hype, and so does the sense of danger and evil. A lot of that can come across in how these items are portrayed, both in aesthetic and mechanic.
This coulds be said for litteraly every item that dont suits the build you *curently* play. :-/
But once again, that is not misstake of that item ...
You simply have to choose ... or you can pray that Larian will implement transmogrify options. laugh

Last edited by RagnarokCzD; 08/11/21 10:27 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
GM4Him #799385 08/11/21 11:11 PM
Joined: Feb 2021
GM4Him Offline OP
veteran
OP Offline
veteran
Joined: Feb 2021
If a weapon or item has some sort of special cut scene or story behind it, it should not disappoint. That is my point. A +1 item is nice, but there's no wow factor. If I'm going to infuse an item with some weird anti magic flower, it should have some sort of special anti magic ability and +1 to make it more awesome than a +1 item or at least an ability that makes me think, "Oh, I don't care that it doesn't have a +1. That ability is awesome."

I will say this about items. This is one of the hardest things for a DM. Trying to find the right balance between giving players some sort of really awesome weapon and yet keeping the balance of the game is literally one of the hardest things to do.

My brother what's a DM when I was growing up and he gave one of his players this claw that could basically drain the life out of his enemies and restore hit points to the user. It's slowly corrupted the user oh, but it was extremely powerful. He wound up killing major enemies relatively easy because of it and so my brother had to come up with all sorts of additional things to knock him down a few pegs.

On the flip side, if a weapon requires a lot of work with very little benefit, it can be one of the most disappointing things to players. The whole point of this thread what's that I wanted to let them know that there are still items in the game that are pretty disappointing. They might need to tweak those items. Again, if you make a big deal out of it and make players jump through hoops the item needs to be worth it.

Last edited by GM4Him; 08/11/21 11:18 PM.
GM4Him #799464 09/11/21 10:47 AM
Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by GM4Him
If I'm going to infuse an item with some weird anti magic flower, it should have some sort of special anti magic ability
For someones sake ... for fifth and hopefully last time: IT HAS!!!

[Linked Image from i.imgur.com]
[Linked Image from i.imgur.com]
[Linked Image from i.imgur.com]
[Linked Image from i.imgur.com]

Originally Posted by GM4Him
On the flip side, if a weapon requires a lot of work with very little benefit, it can be one of the most disappointing things to players.
Since you are using as an example Sword, where you litteraly just need to pick single dialog choice, or win diceroll in other one, and there is no way to screw this completely and get some punishment ...
It would be probably reasonable to ask for deffinition of "a lot of work". O_o

Last edited by RagnarokCzD; 09/11/21 10:52 AM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
GM4Him #799492 09/11/21 02:35 PM
Joined: Feb 2021
GM4Him Offline OP
veteran
OP Offline
veteran
Joined: Feb 2021
Thank you. Thank you for confirming something that we have been suspicious of for some time. I don't know why, but your screenshots don't line up with mine. My great sword is just + 1. I don't know why yours is different from mine, but mine has zero special traits.

Could you please try to show others a bit more respect? Again, I don't know if it's a translation thing or what, but your mannerisms our offensive and uncalled for.

And to clarify your question, a lot of work to me is having to save an entire Grove from shadow druids only to be awarded a staff that allows me to cast a spell my druid can already cast. It's not very special. The biggest benefit is that entangle terrain isn't it considered difficult terrain. To me, the reward doesn't make the work worth it.

Again, you're focusing on one small thing I said. Forget the Sussar weapons. The point I was trying to make is that if you are going to make a big deal out of an item, please make it special in some way. A +1 item is nice, but there are no special traits. If you do a cutscene and make a weapon or something seem cool only to find it is +1, that's like, "Oh. Well. That's nice I guess, but after they made such a big deal out of it, I was expecting a tiny bit more... Like +1 AND it takes an additional 1d4 damage off of Drow. Ah, now the story behind it lines up with the stats because in the story, I had to shed my Drow blood to get it.

Last edited by GM4Him; 09/11/21 02:43 PM.
GM4Him #799503 09/11/21 03:13 PM
Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by GM4Him
My great sword is just + 1. I don't know why yours is different from mine, but mine has zero special traits.
First of all, if you actualy see those screenshots ... you can notice its Dagger ...
That will be one of reasons why your "Great Sword" is different from "mine" xD

Second, if you once again actualy and i mean ACTUALY see that screenshot of weapon (this one)
You can notice there is no special trait mentioned aswell in tooltip ... only small, not hard to miss notification in Roleplay description. wink

Originally Posted by GM4Him
Could you please try to show others a bit more respect? Again, I don't know if it's a translation thing or what, but your mannerisms our offensive and uncalled for.
Certainly ... once those people stops ignoring my coments and repeating the same claim wich is not even true as i tryed to tell them in multiple occasions in more polite way ...

There is expresion in czech ... it dont translate well but this translation i find is quite close: If it can't go the easy way, it'll go the hard way.
And another one says: Every man is the architect of his own fortune. wink :P

Originally Posted by GM4Him
And to clarify your question, a lot of work to me is having to save an entire Grove from shadow druids only to be awarded a staff that allows me to cast a spell my druid can already cast. It's not very special. The biggest benefit is that entangle terrain isn't it considered difficult terrain. To me, the reward doesn't make the work worth it.
I dont even know when did i asked this. laugh
I cant even shake the feeling that i didnt. laugh

But the staff allows you to cast the spell for free ...
So you can both use your spellots to something else and prepare different spell.
I dunno what is so bad about that ... what else would you want? laugh

Originally Posted by GM4Him
Again, you're focusing on one small thing I said. Forget the Sussar weapons.
Im not focusing on anything ... i was simply corecting your misstake. wink

Again ... and again ... and again ... and eventualy i was anoyed of its existence, so i decided to go more explicit way. laugh :P
And gues what? It worked! laugh

Originally Posted by GM4Him
The point I was trying to make is that if you are going to make a big deal out of an item, please make it special in some way. A +1 item is nice, but there are no special traits. If you do a cutscene and make a weapon or something seem cool only to find it is +1, that's like, "Oh. Well. That's nice I guess, but after they made such a big deal out of it, I was expecting a tiny bit more...
Yes you stated that multiple times ... it starts to feel as anoying as the previous part, where you keep repeating the same and completely ignoring the question what is "big deal" for you?
Since that sword you litteraly keep repeating about, is aquired during single dialogue choice and cca 3 seconds clip.

THAT IS NOT ANY HARD WORK!!!
No matter how often you will repeat it, it gives you the same amount of work as picking any item from box ... even less actualy, if that box was locked. laugh

Originally Posted by GM4Him
Ah, now the story behind it lines up with the stats because in the story, I had to shed my Drow blood to get it.
Wrong again ... you have to shed YOUR blood ...
What if you are Human? Dwarf? Elf? Half-Elf? Tiefling?

Should they implement special effect for every race, no matter what impact it would have for game ballance, just bcs you are dissapointed you "found by the road only +1 sword stuck in the stone" ? laugh

Last edited by RagnarokCzD; 09/11/21 03:14 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Oct 2021
veteran
Offline
veteran
Joined: Oct 2021
Originally Posted by RagnarokCzD
...what is "big deal" for you?
Since that sword you litteraly keep repeating about, is aquired during single dialogue choice and cca 3 seconds clip.

THAT IS NOT ANY HARD WORK!!!
No matter how often you will repeat it, it gives you the same amount of work as picking any item from box ... even less actualy, if that box was locked. laugh

It's not about hard work or sweat. It's about presentation.

When a story presents a magic item in a certain way, it comes with a promise. A promise that the item, the weapon in this case, is special.

A sword that's +1 that you buy from a vendor is nice. It's swell.

One that levitates out of a rock after a blood ritual and has an actual name... is more than swell. It's the story's way of promising you that the item is unique.

This sword is stuck in a stone like the legendary Excalibur. It has a personal name.

Again, it's all about presentation. It's the storyteller's way of letting you know that you're looking at something important. Seriously, just understanding that is part of what it means to understand storytelling in general.

*

My theory:

1. Either the generic +1 sword is a stand-in for what Phalar Aluve will be in a later update, or...
2. There's something special about Phalar Aluve that has to be unlocked somewhere in game play. (Kind of like the way the RIng of Elemental Command used to present itself as something lesser than what it actually was, until it was triggered by some kind of special event.)

JandK #799558 09/11/21 07:49 PM
Joined: Oct 2020
veteran
Offline
veteran
Joined: Oct 2020
Multiple choice rewards is so jarring in a D&D game, especially as a pop-up, I don't need everything to be Phalar Alluve, but at least a little bit of showmanship would go a long way

JandK #799571 09/11/21 08:55 PM
Joined: Oct 2020
Location: Sweden
addict
Offline
addict
Joined: Oct 2020
Location: Sweden
+1

GM4Him #800047 11/11/21 06:39 PM
Joined: Jul 2021
S
apprentice
Offline
apprentice
S
Joined: Jul 2021
Jumping into this thread late, apologies.

I like the current rewards. DOS2 tended to really overdo the OP-ness of gear and the ultra legendary gear you got at the end of one chapter was obsolete in the second.

Coming from DOS2, the fact that BG3 toned this down a lot bothered me at first, but it makes encountering a good item truly special, so I actually prefer it now.

On the other hand, it feels like act 1 is heavily geared towards rogues and mages/sorcerers, and is a bit lackluster for the rest of the classes.

As of patch 6, rogues get (in act 1 alone):
- Shadow of Menza-whatever (not a D&D purist, so I forget the name, please don't yell at me)
- Sword of screams (rapier +1d4 psychic)
- The boots from Ne're that prevent you from getting webbed
- Minthara's SICC (with two capital Cs) armor set
- Smuggler's ring
- Some nice long range options for them sneaky attacks

I ain't complaining, please don't take those away. I love this gear and my rogue toon looks and feels AWESOME to play. But I get how some of the other classes can feel a little bit omitted. Maybe opportunities for better loot will come with future acts?

EDIT: Didn't mean to sound like a snob. Those are definitely not exclusive rewards for rogues, they obviously can be used by other classes. I'm talking more-so about the spirit and character of these items that feel more attuned to a rogue-ish archetype, but maybe that's just me.

Last edited by sheffie01; 11/11/21 06:44 PM.
Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by sheffie01
On the other hand, it feels like act 1 is heavily geared towards rogues and mages/sorcerers, and is a bit lackluster for the rest of the classes.
Really? laugh
I allways had exactly oposite feeling ...

I mean there is sooooo many +1 Weapons and +1 Armors ...

While casters get few staves, of wich only 2 (okey, maybe 3) are actualy good ... and one can be obtained only if you are Druid and i allways feeled kinda bad that i loose 2AC from shield. :-/
Litteraly two Robes, wich are both just recollor of regular generic armor ...
And no gloves seem to be visualy fiting any clothing. laugh

If i had to point to single class that get most magic items ...
In my opinion it would be Cleric, followed by Rogue, and Fighter. :P


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Oct 2021
veteran
Offline
veteran
Joined: Oct 2021
Originally Posted by RagnarokCzD
If i had to point to single class that get most magic items ...
In my opinion it would be Cleric, followed by Rogue, and Fighter. :P

Yeah, I have to agree. Wizards seem to come out the worst.

GM4Him #800068 11/11/21 08:08 PM
Joined: Feb 2021
GM4Him Offline OP
veteran
OP Offline
veteran
Joined: Feb 2021
I don't want OP items, just when they make a big deal out of an item, the item matches the big deal that they made of it.

A +1 to a Sussar Greatsword (confirmed last night that's all it is) is not special enough when I have to kill hook horrors and such to forge it from anti magic flowers.

Like the dagger, it should silence wizards or something.

Last edited by GM4Him; 11/11/21 08:09 PM.
GM4Him #800075 11/11/21 09:03 PM
Joined: Oct 2021
veteran
Offline
veteran
Joined: Oct 2021
Originally Posted by GM4Him
I don't want OP items, just when they make a big deal out of an item, the item matches the big deal that they made of it.

A +1 to a Sussar Greatsword (confirmed last night that's all it is) is not special enough when I have to kill hook horrors and such to forge it from anti magic flowers.

Like the dagger, it should silence wizards or something.

Uhm. I think the Greatsword does have silence. It might not say so in the listing, but as an effect in game, I'm pretty sure it does. Unless it changed as of Patch 6.

I'll try it in a later game to confirm.

GM4Him #800094 11/11/21 10:20 PM
Joined: Feb 2021
GM4Him Offline OP
veteran
OP Offline
veteran
Joined: Feb 2021
If it does, awesome. I've also been wanting to try it, but I can't seem to find a mage to try it on.

Anyway, the point is not just about that single item, but all the items of similar "importance". Like the Phuav sword, or whatever it's called. They did a whole cutscene about it and made a big deal out of it. It is only +1. Shouldn't it have +1 and some sort of other ability, since they made a big deal out of it?

+1 items should be like things like Dragon's Grasp, or whatever it's called. You buy it at the store. It is +1. Yeah! No story behind it. It just has a cool name, but that's fine because they just made it something you could buy in the store. They didn't make you complete a quest for it or do any cutscene or anything.

GM4Him #800119 12/11/21 01:55 AM
Joined: Oct 2021
veteran
Offline
veteran
Joined: Oct 2021
So after talking to Rag in this thread, I decided to pick up Loviatar's Scourge and give it a try. I wanted to see if I could make it work for a character in a way where I wasn't disappointed with it as treasure.

I made a dual wielding fighter. Str based with the dual wielder feat chosen at 4th level.

Since I figured Loviatar's Scourge would be causing him damage, I decided to make him wield the Shattered Flail in his primary hand. That way I knew he'd be healing back any damage he was taking.

The thing is, I can't get Loviatar's Scourge to actually do an extra d6 in necrotic damage. It's just not happening. I'm wondering if it does that anymore, or if it changed with a patch? It doesn't say it does an extra d6 on the weapon if you examine it in the game.

As far as I can tell, the only thing the weapon is doing is giving a resistance to necrotic damage.

JandK #800139 12/11/21 07:27 AM
Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by JandK
Since I figured Loviatar's Scourge would be causing him damage, I decided to make him wield the Shattered Flail in his primary hand. That way I knew he'd be healing back any damage he was takin'
Hey good thinking!
I cant believe i wasnt even concidering option to dual wield. 🤣

Anyway yes this mace is buges since patch 1 as far as i know. frown So curently it indeed gives you ONLY resistance. frown


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Page 3 of 3 1 2 3

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5