My point was that if you use your Short Rests during the day, but you prefer to travel by night because you are a drow, you have to spend all your short rests during the day and have none for night combat and such. That's what I meant by it being a flaw. If I, playing as a drow, which I like to do, have no short rests while I game at night, then I have nothing to work with but long rest. Thus, I will have to long rest sooner than if I traveled by day.

So I like your idea, but I'd like the transition of time to be a separate button from short rests. They could virtually keep the entire system as is except add a Day/Night toggle to make the transition of time based on the player's choice.

This would actually be no different from the old BG games anyway, really. Most of the time when you travelled on a map, it was either all day or all night or all twilight or whatever. Very seldom did you journey across the map and have it transition from day to night. If you long rested, eight hours passed and it moved from day to afternoon or from afternoon to night or whatever.

So, I'm not really asking for a true Day/Night realtime clock, I guess, but just more of a separate transition button from morning to afternoon to night. Then, from there, you have to long rest to start over, but you could use your short rests during your adventures at night.