"But still 8 - 9 -10 is really overrated, since 10 was original level cap for whole game and Swen told us that it will be "slightly incerased somewhere abowe 10" ... i really doubt they mean by that it would be doubled. laugh
So i dare to say that if we will be really lucky, we could potentialy squeeze level 6 out of WHOLE Act-1 (Moonrise included) in full release, but i doubt they allow us to get much higher."
Also remember, in both the original games, you got the bulk of your levels in the first act, then 2-3 more in 2nd, and 1-2 more in last. They didn't "cap" you per se as is being done now, but they knew, based on required content and if you played the optional, where your character should be. That was over 20 years ago. I'm gonna go out on a limb here and say Larian can make the same projections. The biggest problem right now is that the xp schedule has been severely abbreviated.
As far a magical items, returning to the original topic, +1 weapons in the hands of level 4 characters is right on track with every version of the game. What's going to be the tell is if and when we will be able to enchant weapons/armor/items with the full release, let alone to able to make our own with are the anvils laying about that we can supposedly use. And, like it has been said, 5e is least about powerful items and more about powerful characters. Don't be terribly surprised if we complete the game with not enough +3 weapons to go around.
Last edited by Barverak; 29/10/21 05:40 PM.