Originally Posted by GM4Him
Oh, but I forged the Absolute spear that gives me bonuses against spiders and other multi-eyed creatures. So I want to keep that spear around in case I fight like, you know, phase spiders.
Just for the record ...
Did you know that Vision of the Absolute spear have quite high chance (or i was extremely lucky since it triggered with almost every third attack with it) to blind your target, wich causes all attack rolls against it to have Advantage? wink

Originally Posted by GM4Him
The sword in the stone is just a longsword + 1. Because they made a big deal out of it, I was hoping for some sort of neat special ability like, "This sword longs to drink the blood of evil drow. When you deal damage to drow, it is as if they are vulnerable to the sword's damage, meaning you deal double damage to them." Ah! Now you have a truly awesome blade, but it is only truly awesome against evil drow. Duergar, nope. Kua-toas, nope. Just evil drow. So, I might not even use it right away, but when I suddenly encounter drow, I'm having Lae'zel whip that puppy out to kick some serious drow butt.
Interesting idea ...
But i would like to see some relation to that blood offering ... i mean if the sword likes to drink blood of Evil Drow, then you would need to offer blood of Evil Drow to even get it. :P

Honestly simmilar effect as Sorrow have seem quite fitting to this particular sword.
Damage wielder for *X*Dmg with every strike in exchange for some bonus ... or special action that would give vielder some buff, in exchange for part of his HP ...

But to make double damage for free? :-/
Hells, you are pushing it again. -_-
Such ability should cost you at least 25% of your Curent Max HP. :-/
Wich on the other hand sounds interesting ... sacrifice significant amount of blood to feed Swords hunger and give him power to make target of your next strike vulnerable.

Originally Posted by Barverak
Also remember, in both the original games, you got the bulk of your levels in the first act, then 2-3 more in 2nd, and 1-2 more in last. They didn't "cap" you per se as is being done now, but they knew, based on required content and if you played the optional, where your character should be. That was over 20 years ago. I'm gonna go out on a limb here and say Larian can make the same projections. The biggest problem right now is that the xp schedule has been severely abbreviated.
Im aware ... not related to previous games, but to XP needed for levels in DnD ...
But still i wonder if in previous games you had option to lead your story through 3 Entirely different regions ... and i really wonder if Larian will somehow limit our option to choose wich path we will take.

To make it a little more clear (hopefully) Right now i dare to say that there are 3 ways to Moonrise Towers ... Grimforge, Shadowcursed Lands and Mountain Pass ... i wonder if we pick one in final game, if we still will be able to go to the other two, and complete quests there aswell ...
Since if so ... that would significaly raise amount of our potential XP before reaching Moonrise. O_o
Or if we will choose one, and others will be locked for us somehow ... like you choose Grimforge, Shadowcursed lands will close themselves by some magical thorns, and mountain pass will colapse ... you choose any other, and that boat swimming to Grimforge will simply leave withtout you (+ the other thing).

Originally Posted by Barverak
As far a magical items, returning to the original topic, +1 weapons in the hands of level 4 characters is right on track with every version of the game. What's going to be the tell is if and when we will be able to enchant weapons/armor/items with the full release, let alone to able to make our own with are the anvils laying about that we can supposedly use. And, like it has been said, 5e is least about powerful items and more about powerful characters. Don't be terribly surprised if we complete the game with not enough +3 weapons to go around.
In my humble opinion +1 weapons should be perfectly fine as our rewards ...
But in that case they should not be offered by every single vendor in game. :-/ That makes them feel cheap and common ... and find some feels not so awesome then. :-/

Last edited by RagnarokCzD; 29/10/21 07:21 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown