Couldn't find my other thread that was more specific to this one, so I'm just repeating it here:

I'd like to see an Auto-Search button that allows players to have their characters make Perception rolls to find items within a 30 foot radius of them. The more valuable the item, the higher the roll to find it. I'd also like a Slider on each Inventory Tab to set a value. Anything below the set value for that category of items, I don't even detect. Any containers or crates that are empty or only contain items of that value or less in that category, I can't even open. So, in conjunction with Auto-Search, I hit a button and see the results of my rolls and all the items I found. If my rolls were really bad, I can then manually search all the boxes and containers that I can based on the value I set for each category. Don't want to pick up endless amounts of forks and knives and spoons? Set that category to 10, and anything less than 10 GP won't even be able to be picked up and the containers that have them won't even show up as being able to be opened. That would save me a ton of time sorting and selling useless junk and trying to play the weight balancing act between my characters.

Someone on the other thread said something about how only the important containers light up when you hit the Alt key. I've tested it numerous times now, and that simply isn't true. I've found spell scrolls, potions of many kinds, and other important items in various containers all over the Underdark that don't highlight when you hit the Alt key. So, in order to find things, you have to search every container and bookshelf and pot and crate.

I really really want an Auto-Search button, and I think others have expressed how they also do not like having to open all the containers. Let me click a button/hotkey, and my characters roll a Perception check. If a DM would do this in a tabletop game, why not allow the players to do this in BG3 video game? Searching every container slows the game down tremendously and it is SO tedious. Yes, I get it, there may be easter eggs hidden in some of those places, but a Perception roll of 20 or more could find it, OR, if you really want to make it tough, a 25 or higher.

What's to stop players from spamming Auto-Search to find everything in a room? No idea. I say, let 'em. Why not? If players want to sit there spamming a key instead of manually going around searching, let 'em. The point of the button is to allow players like me who don't like clicking on every single container the ability to just click get a window showing the loot you found, and move on.

I'm surprised other people aren't complaining more about this and wanting an Auto-Search button. So many complain combat is so slow, but the slowest part of the game for me is searching every dang room in every dang container and finding buttloads of garbage all because I don't want to miss the possibility of some key or special necklace or weapon or something. I'd rather have a ton more big fight scenes with as many goblins and such as the goblin camp fight than have to search so many useless, empty containers.

If you think about it, it just really makes sense. One of the main uses for Perception in D&D is searching rooms and bodies for loot so the players don't have to say, "Okay. I search that chest now. What's inside? Okay. I search that bookshelf. What's inside?"