Originally Posted by Wormerine
Originally Posted by RagnarokCzD
Well part of core ruleset is this sentence:
[Linked Image from i.imgur.com]

So basicaly ... everything is fine as long as people included IN THAT SPECIFIC SESSION are fine with that. :P
In even simplier words: You keep your nose out of my game, i keep my nose out of yours, and everyone will be happy. ^_^
I couldn't care less what you do. Unfortunately, as a only person in my specific session I am not having fun with current design, and that's my problem - so I am complaining to DM. Maybe Larian will fix things, maybe they won't. Maybe a kind soul with more tech knowledge will mod it to a more bearable level.

Anyway, no real point of arguing. I care not if I convince you. If Larian listens, they listen. If they agree, they agree. If they don't, they don't.

Since you're the only person in your session, what isn't fun? You're not abusing the exploitive tactics, so if you're losing fights, you're losing them because your knowledge of party tactics is flawed, and it should be a learning experience for you, right? That's how it works for me, along with crap dice rolls resulting in poor initiative orders or misses when I really needed that hit. Barrelmancy isn't an issue, I don't use it, and with the game difficulty being what it is, I've never seen a need for it. In a finished release, anyone struggling with this would be told to play a lower difficulty. This is standard fare across the board, MMOs, cRPGs, ARPGs, etc. Including games that don't have barrelmancy.

But complaints about destruct-able environments? So trying to force enemy NPCs into a potential bottleneck, by breaking a ladder, is cheese now? Maybe, just maybe, someone puts a ranged character up on a bridge not because "Combat Advantage" per the rules, but "Combat Advantage" because it takes longer for the target to actually get to them, and maybe they'll be dead before they do? In every other game I've played, this is called thinking tactically, here, it's cheese? To be clear, I'd be putting that archer there to take advantage of their strength, ranged combat, and to cover their weakness, less defense than that heavily armored fighter, with more HP, which is also a defensive resource.

You see, the problem I'm seeing with the claim that you don't care what someone else is doing falls a bit flat, when I know that combat encounters can be won w/out using the cheese, but you continually go on and on about it. If someone tried to do this cheese in a MP session I'm in, if I can't kick them, I'd drop. I wouldn't be coming to the forums afterwards to complain. I may, however, attempt to completely avoid ever running into it by hitting up some of the people that I've gamed with for years, across various platforms, to see who's playing, and if they have any interest in MP, and forming a party. That way, I know who I'm grouping with, and what to expect. I do the same thing in MMOs, choosing to group with my guild/legion/clan, whatever designation applies. I am not, however, concerned with what another player is doing in their SP sessions. It has no bearing on how I play, despite "but combat is balanced for cheese". I've beaten enough encounters in game w/out it to know that it can be done, and don't see the circumstances that someone using this argument sees.