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veteran
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veteran
Joined: Feb 2021
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Leveling is to fast no two ways about it. Level cap is not related to xp injections that are thrown around like candy, level cap should have it's own thread.
But Level threshold are way to small in my opinion. I miss huge xp numbers from BG 2 for whatever reason i loved the bigger numbers... Geting 100xp just looks meh to me, even knowing that the end result is the same. It's not the big numbers, or smaller numbers, it's that they've jacked up the whole system. The concept is that the DM gives out less XP per enemy because they are splitting XP. So you fight 4 goblins and get 50 XP for your whole party, and if you have a party of 6, that's only 8 XP per character. Yes, that's right, 8 XP after killing 4 goblins. That's it. If you only have a party of 4, that's still only 12 XP per character. So you'd level up a whole lot slower in EA if this was upheld. Instead, you have 2 characters facing 3 imps and gaining like 50 XP a piece using a strange Group Shared XP system where all characters gain experience even when they aren't in the party participating in the fight and even if you face those same 3 imps with only 2 people or even solo. The imps are grossly nerfed so that it's even possible to defeat them with 1 or 2 characters at level 1 as well. So they aren't really imps. They are some sort of lesser imp-like creatures with no resistance to damage who are already wounded severely and don't even use imp special abilities like stinging people with their tails and such. So, it all feels very weird and wrong because it is. Honestly, I did tabletop sessions of this game using proper game mechanics and a party size of 5+, and the level up progression works almost identical to how the game currently is but using XP split. With proper stats for all enemies and proper XP rewards for a party of 5+, you should reach level 6 before you head into the Underdark. I'm assuming that's how it actually is being designed in BG3, but instead of using a party of 5+ as their party size, they're using party of 4 and nerfing enemies and then having to severely rework the entire XP system because everything's all messed up because they aren't using a proper party size to match the encounters they've built.
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veteran
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veteran
Joined: Sep 2020
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I can understand how people really want a higher level cap and I can certainly see how, in early access, leveling up might feel too fast. However as has been said before, this is by design. Not by design of Larian, mind you, but by design of DnD 5e. For your convenience, here is the experience table of the game on roll20.net. As you will see, the amount of experience required for each level is not linear - it increases as you level up. This is a bit misleading imo, as you have to consider that the experience you get from higher level monsters also goes up. Not as quickly as exp required to level up does, sure, but enough that time to level up doesn't scale exactly with the experience table. I agree that level 1 -> 2 and level 2 -> 3 should come fast, but not incomparably fast to other levels. Relating to tabletop, I've found that it feels about right to reach level 2 in 1-2 sessions and then level 3 in 3-4 more sessions, with later levels coming every ~4-8 sessions. In particular, level 2->3 should be significantly longer than 1->2. Plus, you're managing an entire party, have access to weapon skills, any class can cast any scroll, everyone has bonus action shove and hide, and there are a decent amount of consumables. So there's still a lot to do even at level 2, unlike in tabletop where a martial character might be extremely limited in options.
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addict
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OP
addict
Joined: Oct 2020
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in a recent stream Swen did in fact say, I'm going to paraphrase, "We have so much work to do and have a loooong way to go but more is coming to you and some things you didn't expect." Unless they are releasing the full game soon, which I doubt or they may be in fact adding more content to early access and maybe prolonging early access. Do you mean last Panel From Hell, or do you have some other source in mind, when you say "recent stream"? Asking just so i can go search for exact phrasing.  Also, adding more "content" to EA is right now kinda granted ... I mean we still dont have 3 whole classes, lot spells, lot and lot subclasses (especialy for Wizards, wich kinda puzzles me since they should be pretty easy to implement ...) and bunch of other stuff for other classes like Pacts for Warlock, forms for Druids, pets for Rangers, etc ... there is lot things they still should add. Many people ofcourse see "content" only as new location, but that is not what it means. :-/ I meant content in general, not just for regions. Content such as Spells, Classes, npcs, races, ect.
Last edited by Lady Avyna; 01/11/21 03:44 PM.
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apprentice
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apprentice
Joined: Oct 2020
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This is a bit misleading imo, as you have to consider that the experience you get from higher level monsters also goes up. Not as quickly as exp required to level up does, sure, but enough that time to level up doesn't scale exactly with the experience table.
I agree that level 1 -> 2 and level 2 -> 3 should come fast, but not incomparably fast to other levels. Relating to tabletop, I've found that it feels about right to reach level 2 in 1-2 sessions and then level 3 in 3-4 more sessions, with later levels coming every ~4-8 sessions. In particular, level 2->3 should be significantly longer than 1->2.
Plus, you're managing an entire party, have access to weapon skills, any class can cast any scroll, everyone has bonus action shove and hide, and there are a decent amount of consumables. So there's still a lot to do even at level 2, unlike in tabletop where a martial character might be extremely limited in options. Fair points. All I was trying to say is that asking to slow leveling down might be a bit early to ask, since we only know a lot of the game's prologue and first chapter. Depending on how much experience is awarded later in the game, the leveling process might slow down compared to the first 3 levels. In fact, considering that Larian originally planned for the level cap to be 10 at full release, I'd guess they have already taken that into consideration. The any-class-can-cast-any-scroll thingy has been mentioned before and I'm convinced that his will be changed to the way it works in the PnP no later than full release. Actually it's reasonable to assume it'll be fixed before then, because it will have an impact on the difficulty of the game. Fun fact: In my current DnD group we don't use EXP at all. My DM decided to go with the milestone system instead and we have come to appreciate that. Maybe that would be an option for BG3 too. Just flick a switch in the menu when starting a new game and level up at specific points in the game instead of chasing after every point of EXP. Or don't and use EXP to get as high of a level as early in the plot as you can. Anyway I'm confident that Larian will get it right. There is quite some feedback to be found here, so that's good I say.
Last edited by Kasai; 02/11/21 08:31 AM.
Qc terxepssrw evi jypp sj aiewipw. Mrjsvq xli uyiir ws xlex wli qmklx wlss xliq eaec. Livi ai ks 'vsyrh xli qypfivvc fywl. Ks, qsroic, KS!
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veteran
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veteran
Joined: Oct 2020
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I meant content in general, not just for regions. Content such as Spells, Classes, npcs, races, ect. In that case i have some good, and some bad news ... As it seems we would not see any new races anytime soon.  Since in previous PFH Swen litteraly said to us that they want to keep some races as secret surprise for final release. (Also there is not much to test on races (except models, but concidering lack of progress in Elf visuals ... i dare to say that models we get are final no matter how satisfied we are with them) so there is no really much reason for them to give them to us.  ) Most spells we are missing right now are strongly tied to reaction system ... Good news is that Swen in last PFH told us that they are curently working on "better reaction system" ... so there is hope. Bad news is that he also said in Interview that came a little later that we should not expect next patch "any time soon" ... so, my bet it March 2022 at best. Classes are kinda the same as spells ... Even tho personaly i believe that Barbarian should be implemented quite easily ... it seems that im wrong, since we still dont have them.  And about npcs ... Well, if you mean Origin characters, aka companions ... there is that problem that most of them we allready know we should get (thanks to datamining) are classes that are still missing in game sadly ... i mean personaly i would certainly not mind at all if we would get Fighter companion that would change to Barbarian once Barbarian will be added ... but it seems this is not going to happen. 
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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addict
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OP
addict
Joined: Oct 2020
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I meant content in general, not just for regions. Content such as Spells, Classes, npcs, races, ect. In that case i have some good, and some bad news ... As it seems we would not see any new races anytime soon.  Since in previous PFH Swen litteraly said to us that they want to keep some races as secret surprise for final release. (Also there is not much to test on races (except models, but concidering lack of progress in Elf visuals ... i dare to say that models we get are final no matter how satisfied we are with them) so there is no really much reason for them to give them to us.  ) Most spells we are missing right now are strongly tied to reaction system ... Good news is that Swen in last PFH told us that they are curently working on "better reaction system" ... so there is hope. Bad news is that he also said in Interview that came a little later that we should not expect next patch "any time soon" ... so, my bet it March 2022 at best. Classes are kinda the same as spells ... Even tho personaly i believe that Barbarian should be implemented quite easily ... it seems that im wrong, since we still dont have them.  And about npcs ... Well, if you mean Origin characters, aka companions ... there is that problem that most of them we allready know we should get (thanks to datamining) are classes that are still missing in game sadly ... i mean personaly i would certainly not mind at all if we would get Fighter companion that would change to Barbarian once Barbarian will be added ... but it seems this is not going to happen.  I don’t expect anything else to be added this year as we are getting close the to holiday but I do suspect that Early Access might remain a little longer.
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