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Originally Posted by RagnarokCzD
Never heard about this ...

Oh, I'm just making it up as something I'd like to see. It's not anywhere close to the official rules. Just my wish list of what would make Wyll's character awesome.

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A lot of Wyll’s power is his imp. Its invisibility means that it never rolls initiative with other characters. On your first party member’s first turn, have the imp fly up to any opponent and sting them. That’s 1d6 + 1d4 damage at the most strategically advantageous spot at the battle’s onset, and 1d6 + 1d4 every turn thereafter. Combined with hex and the invocations mentioned in previous posts, that gives Wyll the highest damage potential in your party : 1d10 + 2d6 + 1d4 + cha. Not bad, especially since it costs nothing but actions.

Hex costs a spell slot, but the imp can help. Every “morning”, summon the imp, hex it and kill it. (The fastest way to kill it is to summon a new imp). Now, Wyll has Reapply Hex as a bonus action. Use Wyll’s second spell slot with some long term buff spell, such as Armor of Agathys, and then use a short rest to replenish Wyll’s spells. Voilà! The imp effectively gave Wyll an extra spell slot to cast Hex during combat.


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>> I'm a bit over Wyll, currently, because I dislike the way Larian writes their NPCs to always have the last word and always have the one-up on you, and never giving your character a proper recourse to respond - and right now that's rearing its ugly head with Wyll, lying directly to my face and continuing to lie directly to my face, upwards of five distinct times now, after I know about his stone, he knows I know about his stone, I know he knows about his stone, and we all just know, without any doubt, about his stone, and yet he *continues* to lie directly to my face about it and I'm not allowed to call him out on it, at any point. Each time I catch him in the act, I ask him about the stone, and who he's talking to, and each time he tells me I'm mistaken and imagining things, and each time, I'm forced to just *Accept* his dismissal and going on with things, and... er... apparently it's really grating on me today, reading that back...? <<

Okay, found the dialog about the stone, however, later in the game (during a rest), Wyll DOES come clean about the stone, what it does and why he lied about it. You then can kick him out of the party if you wish for lying about it.

So the dialog IS there.

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It is, but only after he's lied to your face five times or more, even after you've made it clear that you know he's lying, and he continues to do it - basically insinuating that you're an idiot in the process. He comes clean when he literally cannot lie any more, and your only options are to act surprised that he's been lying to you this whole time (in various ways with various outcomes). It's infuriating.

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I want to like Wyll but by the time I get to him, I’m somewhat invested in the Shadow, Astarion and Gale.

I find his quests and revenge story kind of boring, and since it’s broken he pretty much has to be held back from attacking at crucial story points.

His willingness to commit the unspeakable when it comes to Spike, and his deal, just makes it annoyingly hypocritical.

He is also the first to jump on me for using the tadpole powers and scold me, when I only do so to save our butts. Plus there was no option in the dialog to use it for emergency purposes, only to agree to use it or not.

Anyway, I don’t hate him, I just leave him at camp. He and LA’zael have a thing.

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I've had an idea kicking around in the back of my head for a while, and this thread is as good a place as any to put it.

Idea: allow pact of the blade warlocks to replace strength or dexterity as their to-hit/damage stat with charisma whenever they use their pact blade. This would be similar to hexblade, except that ONLY blade-pact warlocks would get it (and they would get it for any patron).

This would strengthen blade pact considerably, but it needs it... in table top non-hexblade pact-blade warlocks are pretty MAD, since they need strength or dex for damage, charisma as a damage rider for lifedrinker (lvl 12 blade pact invocation) and finally constitution because they will be on the front lines.

Giving charisma to-hit and damage for ONLY blade pact would solve blade-pacts mad problem without exaggerating the hexblade dip problem (since it would require a three level dip instead of a 1 level dip).

Also, this would be perfect for Wyll.

Last edited by dwig; 02/11/21 09:22 PM.
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That's no more than normal MAD for half-martial caster.

But yeah it's certainly unfair compared against what Eldritch blasters gets. That pact of the bladers require more invocation investment and yet still will be less effective. I'm not personally a fan of using Cha to hit, but I see little other recourse to even out the difference.


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