- Common actions super heroes VFX (jump, dash) - New VFX for sneak attack (looks like an evil power) - Jumping so high rather than climbing - Various animals climbing ladders - Falling asleep (Bugs Bunny animation) - Arrow/bold that are shooted with the power of 4yo child playing with a ball. - Shove VFX/animation/distance - Pool of blood - Pool of poison - Characters moving like chickens (chain mechanic) - Sun always shining - Healing liquid surfaces - Throwing ennemies way too far - Dipping
Every details in BG3 shout something else than the previous detail. Looking at a sex scene then see a cow climb a ladder. Crushing a mindflayer's head then looking at a badger sitted like a human.
Childish/Mature. Serious/fun. According to the reality of the FR/totally unrealistic.
I think a game can bring all of these things but it has to be "situations". The game has to choose a main tone : BG3 doesn't have one even if it's sold as a "mature" game.
If your exploration looks "realistic" one second then totally give another tone when you jump, the game does not look coherent.
BG3 is mixing way too much tone everywhere according to me. Some VFX, animations and "physics laws" are really strange. In my opinion if they reworked this (the list is just to give an idea), the game would look more coherent.