Originally Posted by Kethlar
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In my opinion, the game doesn't have to be 100% DnD just based on it is fine. DnD is based on existing lore, they just tweak it for their own. So, Larian can also do the same for a video game.

pretty sure a lot of people who are hardcore DND tabletop players would strongly disagree on this.

I can say with complete confidence that this is actually the case. I've been to many gamecons and have met with members of Wizards of the Coast as well as some of the original designers of DnD and they have often pointed out that DMs are free (and encouraged) to modify or adjust rules and lore if necessary. The idea has always to be true to the spirit of the game. Variation is key to making the game always seem new and unfamiliar. The last thing any DM wants is the game to be so rule locked that the players end up just following a list of steps to win.

Predictability has never been the foundation of a fun game.

Exactly, That's what I mean by not having the video game be 100% like the tabletop version with the exact same rules. Look at Cyberpunk 2077, that's a tabletop game but CDPR didn't make the game act like a tabletop because they know that not everyone playing the video game played the tabletop. This is a good way to introduce the world to new players that never played the tabletop version. I have no problem with the Way Baldur's Gate 3 is right now, all I'm saying to for Larian not to implement too much of the tabletop rules as that might discourage new players. Unless, Larian has said somewhere that Baldur's Gate 3 is only for tabletop players of DnD. I haven't heard that but I have seen some people here in this site act like it is.