+1. Don't give class-specific features to all characters.
To clarify, because increased percentages-to-hit can confusingly mean one of two things, I believe that @OP is talking about absolute percentage.
E.g., a non-hidden fighter has a 70% chance to hit, but with Hidden-Advantage has a 91% chance to hit. Out of 100 blows, they'll hit 91-70=21 more times than they would otherwise (+21%).

Another way of phrasing this is using relative percentages.
E.g., a non-hidden fighter has a 70% chance to hit, but with Hidden-Advantage has a 91% chance to hit. Every attack is (91-70)/70=30% more likely to hit (1.3x multiplier), higher than the 21% bonus in the first example.

So if anything, OP is underestimating the effect of Hidden-Advantage. However,
Originally Posted by sheffie01
I expect the Fighter will become overpowered compared to the rogues at higher levels, since they will have access to additional actions while having the ability to hide for one of them.
this isn't correct, at least how I'm understanding it. Being Hidden should only grant Advantage for a single attack, so it won't affect Fighters' Extra Attack. Whereas rogues, whose damage scales with a single (sneak) attack, can use Hide to great benefit. This should hold true regardless if Larian does the dumb implementation and gives fighters extra actions or implements RAW: extra attacks as part of AN attack action.

Last edited by mrfuji3; 01/11/21 09:11 PM. Reason: colors