The ennemies reaction when they're attacked by a hidden character is another issue IMO.

They should always come closer and look all arround.
It make sense... When an arrow comes in your back, the archer is behind... When it comes on your right, the archer is obviously on your right.

As a result, depending your position you'll have one or two hidden turn then you'll enter the vision cone or the hearing area. Stealth check would then determine if you're still hidden or not.

On top of that, players could in exemple use 2 archers, one on the left and one on the right to disrupt ennemies and really play with a coherent stealth mechanic.

Last edited by Maximuuus; 02/11/21 02:18 PM.

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